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我是來自台灣的玩家,我一直在尋找這種類型的遊戲,我很喜歡這遊戲的動畫風格,而且主角好可愛<3<3<3

我很期待的更新OWOb

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您好!我正在使用翻譯器發送這條訊息。所以,如果我說了什麼奇怪的話,那就是原因。

感謝您的留言!我們總是很高興收到正面的回饋。請繼續關注我們未來的更新。

How do I unlock the Ratto? And I saw someone comment this screenshot, showing a bug guy. Do they have lewd animations, and how do I find them?

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Hi! Ratto can be found in a secret area. You can buy the Merchant's map pieces to find all the secrets. Also, he holds a Gaia Stone too! So that might help you find him.

This enemy, the flying mosquito, is exclusive to supporters' builds

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Thanks for the response! So I just gotta search for all the Gaia stones and I'll eventually get him...

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Yep! you're bound to find him that way. Another hint I can give you, the entrance to his cave is between checkpoint 1 and 2

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Was definitely worth the search!

Hurray! Ratto is one of our most loved characters. With good reason :))

This was a fun little demo! Definitely a good start. :3 Most of any praise I could share has already been stated by others. 

The main thing I'd like to mention is that the camera movement felt just a little too aggressive, throughout - worse in some areas than others. While the game's movement felt smooth for the most part, the camera movement was already giving me a headache/nausea/motion-sickness, just several minutes into it. TuT  The demo was just short enough that I could complete it before it could really start to make me feel sick, but a longer session in the full game definitely would.

I wasn't playing it full screen - just windowed, about two-thirds of my screen. A smaller window or even more distance from the display (i.e. playing on a TV from a couch) might have helped even more. Regardless, while jumping around and moving left and right, sometimes the camera just flies all over the place, trying too hard to keep "ahead" and give a better view. 

I am certainly one of those folks a little more susceptible to motion sickness from games, etc., if there's the possibility of it. But, even for folks less susceptible to that effect, the camera movement could still be described as a bit "janky" in the way that it can throw off player movement. There were several times that I went to make a jump and the camera started moving rapidly along with me, throwing off my judgement for the landing. 

I saw that there were keybinds for zooming the camera, but it did not seem to want to zoom out any further, for me. One easy fix for the current style of camera movement would be to allow for zooming out just a bit further, so there's less need to rapidly/aggressively adjust when the player moves or changes direction (while still offering as much look-ahead). Or, there could be a slider in the options for camera-movement smoothness.

Hoping the best for the project, I wish y'all luck! :3

Thank you so much for your feedback! We really appreciate it. Actually, we're currently adressing some of those issues. We did a big rework in our camera system and plan to release an update soon. We'll take in consideration your feedback and see how else we can give the player a better control of the game in general to best fit their needs. Please look forward to our future updates :))

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This is a fantastic start, smooth movement, pleasing animations, and platforms are challenging while also being fun to get to. I spent a good thirty minutes figuring out ways to get to platforms without using the way that was given. Love the idea, keep it up your work is fantastic and really fun!

Thank you so much for your comment! It really gives us a boost to continue making an excellent game! Please look forward for future updates :))

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Played about an hour and got pretty much everything available (still a "?" over the special animation for the assist character).


Great animations and fluid gameplay.  Works fine with my DualShock!  Hope to see progress soon!

Hey! Can you provide a screenshot so I can see which character you mean?

Oh, it's probably something I didn't think of doing or find.  The character is Gerbera!  I'm so dumb I didn't scroll up to find her name.  Pretty great game so far!

It's probably the special then. You can press TAB to change the special you're using. The second special is a lewd animation that heals the character.

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See, I figured I was just missing something like a dummy!  Thanks for your reply!

No problem!

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soo.. when I put the game on fullscreen it just gives me a black screen and stops responding (using version 0.16.2)

and now my game always launches as fullscreen soo I can't play

Try pressing F11 after opening the game. If that doesn't work please let us know

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it worked, thx

Love the visuals! 

Would it be possible to add a toggle for controller vibration in a future update? My computer has a weird bug where any controller vibration disables the USB ports until I restart it, which is kind of annoying :/ (I can only assume that it's occurring, since, y'know, I went into a scene and my USB ports got disabled)

Oh! That's unusual! Yeah, we'll work on that. Thanks for pointing it out for us.

Greatly appreciate it! Looking forward to future updates!

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Great bones, want to see more! Would love to see aspects of the first level expanded upon... e.g. more Rat racing (maybe a new intresting race per level). New enemy types, Bosses with increasingly diverse movesets, etc! You've recreated what was great about old games in a unique and fun way, be proud!

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Thank you so much! It warms our hearts to get messages like this. We are expanding! Ratto has a family and you'll be able to find the five of them in different stages. Please keep looking forward to our next updates! Cheers!

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That sounds great, thanks for the little teaser, about his family too lol.

Right after I watched the trailer, YouTube recommended me a Christian Cartoon XD

LMAOOOOOOOO That just mean we are blessed 

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it is too hard to jump on the airborne platform:(

Hey, thanks for the feedback! Which platforms are you talking about? Can you show as a screenshot?

I'm very sorry to have kept you waiting for so long. I'm also sorry that my computer couldn't upload the pictures .I meant, those of the beetles. Their collision determination is rather strange. But it's okay, after all, I'm not very good at video games.

I was having a lot of trouble at first but try holding the key/button to jump!  If you aren't continually pressing the jump button she will only do a little bounce off the first one she comes in contact with and that's all.  Some of the platforms require you to keep bouncing on them as they move, too, so hold jump and it'll work

ou, thanks a lot👍

is there any newer version than 0.16.2?

im only able to play stage 1 in 0.16.2 ver

No, that's the newest version. How much RAM does your PC have?

about 1gb

do i need more than that??

Yes. At least 4GB.

oh....

i tried to delete every unecessary thing and its 1.5gb available.Is there any other way you know to increase the RAM???

i think RAM doesnt relate to the game....

Будет ли 5 этапов? как можно сделать больше 10, было бы круто, если бы так. Надеюсь, будут обновления.

Привет! Я не говорю по-русски и пользуюсь переводчиком, так что если я говорю что-то странное, то вот почему. Мы бы с удовольствием добавили больше этапов. Возможно, в будущих обновлениях это будет зависеть от того, сколько работы у нас есть.

Oh, I'm sorry for writing in Russian, I use a translator myself. I'm not particularly interested in English. I have 2 questions.: 1) Is this your first project? 2) You will only create 18+ games or you will make any games.

Yes, this is our first project. After we finish it we plan to work on both 18+ games and games for every age.

I want to complain because when I was about to start playing, the game just stuck on the loading screen. It's a shame, because the game does look good visually.

Did it happen more than once? Always at the same place? What's your PC specs?

My PC isn't exactly top-spec, but whenever I hit play after starting a game, it never makes it past the loading screen, and it's happened more than once. I've tried closing and reopening the game and reinstalling it, but the same thing keeps happening.

What is the version on the title screen?

I get this: 0.16.2.

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