Demo Build 0.18.0




Here it is! Build 0.18.0 is released to higher tier supporters. This one was all about refining and fixing bugs as much as possible. There's still a few bugs to iron out, but overall I think you guys will find the experience much better.

Get it at:

Patreon or SubscribeStar


Here's the list of changes:

Version 0.18.0

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- Changed Arma's Up Attack animation to better reflect her new hitbox; 
- Fixed Kanesh Archer's Arrow art;
- Adjusted Baki's Idle art size;
- Adjusted Baki's Animation position and hitboxes;
- Adjusted Enemies hit FX when Arma is damaged;
- Added a Guarding FX when guarding against attacks;
- Added a sound FX to the guarding animation;
- Added a small slowdown to successful parries;
- Arma walks forward a little less when her attacks connect;
- Adjusted Anurabi's Life Bar art;
- Arma's guarding is now absolute; meaning that she blocks every attack when guarding, regardless of the direction of the attack;
- Arma will flip her animation to face the attacker when hit from the back while guarding;
- Adjusted the dust effect when Arma lands, the bigger the fall, the bigger the size of the dust;
- Added a screenshake effect when Arma's attacks connect;
- Made Arma slide down faster on walls;
- Added a pulsating light for Gaia Stones (tile and collectable);
- Added a flashing effect when the enemy is damaged;
- Adjusted coin's VFX when picked up;
- Added VFX when enemies block hits;
- Made Arma recoil back when successfully guarding an attack;
- Updated Kuji's Lewd 1 art; 

- Changes to Ant Stalker:
- She now slows down and turn around when you dodge her flurry attack;
- It's harder to avoid her jumping attack by just walking forward;
- During her combo attack she only moves forward when the attack is out;
- She slows down when the combo or flurry attack connect;
- Fixed her projectile collision;

- Changes to Slime:
- Fixed a weird behavior where it would get stuck on slopes;
- Fixed Slime's chase behavior;
- Adjusted Slime's jump attack reach;
- Expanded Slime's seeing range;
- Updated Arma's Rolling animation, making the light reflection not spin with her;
- Added a new animation for ball transformation and de-transformation;
- Changed values to some enemies moves (buffed some, nerfed some);
- Added a little hit stop when stepping on enemies and scarabs;
- Added the stepped on VFX on enemies that can be stepped on;
- Kanesh Archer's arrows will disappear after a while;
- Added a new frame to Arma's Damage animation;

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