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Hey! So I've tried to play this game several times, but every time on the first level(after playing the tutorial level, which worked fine) the game would crash without even giving me I reason. I search for the problem and found out that the game isn't optimised for AMD Radeon/Ryzen graphics card or something like that (I'm not really home in this stuff, but I read somewhere, maybe on reddit that this game only works with NVIDIA). This was several months ago and I was wondering if you have or are planning to optimise the game for AMD.

P.S.: I just know realized that I can ask teh devs about this, and since you've been active even recently (responding wizhin a day to the last comment, which is very respectable), I have my hopes up that I can get answers from you (also sorry from potential grammar mistakes, I'm not natively english).

Hi! Thanks for reaching out! We are aware of that problem yeah. We want to solve it, but it may not be in our power to do so since we may need to get a modified version of the engine. We'll keep working on the game and hopefully solve this issue. Thanks for your comment and interest in the game

Hi! This game is very good, and personally, I love both the animation style and the mechanics. I just have two doubts.

1. Is there a way to access the controls?

I don't know all of the controls and dont know where to access them. For example, I don't remember how to use Lust energy because I've seen there's 2 ways to use it.

2. Where do you make the soundtrack?

I am teaching myself how to make music, but i'm still an amateur and I wanted to know in what platform do you make the soundtrack.

Hi! Glad you're enjoying the game!

1. You can press ESC during gameplay, or check the options in the menu before entering the stage.

2. We actually got it from different musicians!

Thank you!

I love the concept of the game as a whole, and am really curious what you intend to expand the game with! 
I'm personally hoping for the ability to play as Gerbera down the line (because succubi are delightful, totally not biased wdym) and maybe a few more stage hazards (both harmful like spikes or the electro-bugs, and hindering like net traps or ensnaring vines).
Enemy grapples that could directly harm or debuff you could be interesting too, add a certain threat to the player from a gameplay perspective and perhaps tickle the players that just love to be restrained like myself

Hey! Glad you're enjoying it! We do have some segments that you'll be able to play as Gerbera. But they're shorter and more puzzle based. Traps are also a feature in future stages. Please keep looking forward to the development, we'll be adding a lot of cool stuff!

Ooh that sounds awesome! Do you also have a Discord server or such where you share news? I do have Twitter but I don't frequent that site much anymore haha

We do, but it's part of the supporters reward on Patreon or SubscribeStar

Can't wait for the full version one day...

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Nice!

Hey! Thank you for playing the game! This kind of video helps us see where the game can improve. We're glad you had fun.

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Please add more bugs to lock onto, its so difficult to get anywhere. make the hit box to lock onto the bugs larger

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Hello! We're reworking some things in stage 1, so that'll be adressed. Thanks for supporting the game!

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Your welcome! I found your game much easier with a controller rather than a key-board but its still very challenging.

And I also noticed in the gallery that Arma became a boy because of some experiments, and I had questions, would she change her gender during the battle? will there be any unseemly scenes in this form? and will there be something like a castcene with a diologist in this game?

We have no plans to have that as mechanic!

and I would also like you to add one thing, I would like evasion to be not only on the ground, but also in the air, since it will be easier to perform and more familiar not only for me, but also for those who have played similar games, I will be glad if you Add this! P.S. I'm sorry that I ask so many questions, I just want the game to be great, because people's opinions are very important, but I'm still sorry.

Hey, thanks for the suggestion. At this point it's harder for us to implement new mechanics like that. We do want to add more stuff, but we can't make any promises!

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