So does the gallery just not work at all or is it just me? coins are always NULL, the animations are staying blacked out despite me getting them multiple times in stage, and clearing the stage without dying.
Okay for me there needs to be at least 2 distinct jumping sounds: one for jumping and one for jumping on enemies/items/walls. That should help with feedback to the player. The second problem with jumping I have is that jumping on enemies seems to only work 50% of the time like there needs to be a specific position for you to jump on enemies/items/whatever.
In general I think sound design is the weakest point so far by far. The music doesn't have substantial punch the sound effects are muffled or nonexistent and there needs to be way more of them. Maybe some sexy voice clips for Arma especially. The dodge roll definitely needs a unique sound.
Other things: the opening is long-winded and redundant. Why not put all the lore fluff and character descriptions in it's own thing in the pause menu like a codex and then just tell the story?
Otherwise the gameplay feels promising and the graphics are certainly enticing for a project like this.
I on the other hand found intro really okay. Especially since you can fast forward through it. It was nice. But I agree that jumping on those flying things is really frustrating as well as jumping on walls. It’s really easy to fall off the wall (maybe add some delay so that player doesn’t fall off instantly after pressing opposite direction key) and it’s really easy to have bad timing when jumping on those flying things. I think either hitbox should be more forgiving or at least there should be some visual indication that it’s right moment to press space.
Visual aspect of game is really good especially considering that game is quite fresh and not like 2 years in development and I think visual fidelity, variety of animations (like idle animation, loosing balance on platform edges and other small lanims) and neat player navigation (rolling and stuff) are 3 outstanding aspects of game
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So does the gallery just not work at all or is it just me? coins are always NULL, the animations are staying blacked out despite me getting them multiple times in stage, and clearing the stage without dying.
hmm, type in windows %appdata%, go to roaming, godot, app_userdata, Arma's Quest, saves, and try to delete the files, but makes a beckup before that
Run as Admin can be help to, maybe your system is blocking the save data
please tell us if it worked
Clearing saves solved it, thank you
Will there be lewd things added to the game?
they alread exist, in game and in gallery too :D
so... as in nudes and stuff?
nvm 0.0
Show post...
SO GOOD .. hope version arcade . this good prototype
Thanks for the support!!
This demo's pretty great. Animation style is really smooth and pretty; platforming's pretty slick too. Will definitely be watching this one.
Thanks for the feedback.
Has promise but the platforming is abysmal, it felt unresponsive and frustrating.
thanks for the feedback, could you give us more information?
Okay for me there needs to be at least 2 distinct jumping sounds: one for jumping and one for jumping on enemies/items/walls. That should help with feedback to the player. The second problem with jumping I have is that jumping on enemies seems to only work 50% of the time like there needs to be a specific position for you to jump on enemies/items/whatever.
In general I think sound design is the weakest point so far by far. The music doesn't have substantial punch the sound effects are muffled or nonexistent and there needs to be way more of them. Maybe some sexy voice clips for Arma especially. The dodge roll definitely needs a unique sound.
Other things: the opening is long-winded and redundant. Why not put all the lore fluff and character descriptions in it's own thing in the pause menu like a codex and then just tell the story?
Otherwise the gameplay feels promising and the graphics are certainly enticing for a project like this.
thanks for the support, the jumpstep was really broken, we will update soon.
I on the other hand found intro really okay. Especially since you can fast forward through it. It was nice. But I agree that jumping on those flying things is really frustrating as well as jumping on walls. It’s really easy to fall off the wall (maybe add some delay so that player doesn’t fall off instantly after pressing opposite direction key) and it’s really easy to have bad timing when jumping on those flying things. I think either hitbox should be more forgiving or at least there should be some visual indication that it’s right moment to press space.
Visual aspect of game is really good especially considering that game is quite fresh and not like 2 years in development and I think visual fidelity, variety of animations (like idle animation, loosing balance on platform edges and other small lanims) and neat player navigation (rolling and stuff) are 3 outstanding aspects of game